module Base
{
    craftRecipe Convert to Modded Backpack
    {
        timedAction = Making,
        Time = 100,
        Tags = InHandCraft;
        category = Packing,
        inputs
        {
            item 1 [Base.Bag_Schoolbag;Base.Bag_Schoolbag_Kids;Base.Bag_NormalHikingBag;Base.Bag_BigHikingBag;Base.Bag_SurvivorBag;Base.Bag_ALICEpack;Base.Bag_ALICEpack_Army;Base.Bag_Satchel;Base.Bag_ALICE_BeltSus;Base.Bag_ALICE_BeltSus_Camo;Base.Bag_ALICE_BeltSus_Green;Base.Bag_SatchelPhoto;Base.Bag_Schoolbag_Patches;Base.Bag_Schoolbag_Travel;Base.Bag_BigHikingBag_Travel;Base.Bag_HikingBag_Travel;Base.Bag_Satchel_Fishing;Base.Bag_Satchel_Medical;Base.Bag_Satchel_Military;Base.Bag_Schoolbag_Medical;Base.Bag_Satchel_Mail;Base.Bag_Satchel_Leather;Base.Bag_ALICEpack_DesertCamo;Base.Bag_ChestRig;Base.Bag_WeaponBag;Base.Bag_InmateEscapedBag;Base.Bag_MoneyBag;Base.Bag_WorkerBag;Base.Bag_DuffelBag;Base.Bag_BreakdownBag;Base.Bag_DuffelBagTINT;Base.Bag_ShotgunBag;Base.Bag_ShotgunSawnoffBag;Base.Bag_ShotgunDblBag;Base.Bag_ShotgunDblSawnoffBag;Base.Bag_BurglarBag;Base.Bag_Police;Base.Bag_Sheriff;Base.Bag_SWAT;Base.Bag_BaseballBag;Base.Bag_TennisBag;Base.Bag_FoodCanned;Base.Bag_FoodSnacks;Base.Bag_MedicalBag;Base.Bag_Military;Base.Bag_ToolBag;Base.Bag_GolfBag;Base.Bag_GolfBag_Melee;Base.Bag_SheetSlingBag] mappers[backpackVanilla] flags[IsEmpty;InheritColor;AllowFavorite;InheritFavorite] mode:destroy,
        }
        outputs
        {
            item 1 mapper:backpackVanilla,
        }
        itemMapper backpackVanilla
        {
            Base.Bag_Schoolbag_MOD = Base.Bag_Schoolbag,
            Base.Bag_Schoolbag_Kids_MOD = Base.Bag_Schoolbag_Kids,
            Base.Bag_NormalHikingBag_MOD = Base.Bag_NormalHikingBag,
            Base.Bag_BigHikingBag_MOD = Base.Bag_BigHikingBag,
            Base.Bag_SurvivorBag_MOD = Base.Bag_SurvivorBag,
            Base.Bag_ALICEpack_MOD = Base.Bag_ALICEpack,
            Base.Bag_ALICEpack_Army_MOD = Base.Bag_ALICEpack_Army,
            Base.Bag_Satchel_MOD = Base.Bag_Satchel,
            Base.Bag_ALICE_BeltSus_MOD = Base.Bag_ALICE_BeltSus,
            Base.Bag_ALICE_BeltSus_Camo_MOD = Base.Bag_ALICE_BeltSus_Camo,
            Base.Bag_ALICE_BeltSus_Green_MOD = Base.Bag_ALICE_BeltSus_Green,
            Base.Bag_SatchelPhoto_MOD = Base.Bag_SatchelPhoto,
            Base.Bag_Schoolbag_Patches_MOD = Base.Bag_Schoolbag_Patches,
            Base.Bag_Schoolbag_Travel_MOD = Base.Bag_Schoolbag_Travel,
            Base.Bag_BigHikingBag_Travel_MOD = Base.Bag_BigHikingBag_Travel,
            Base.Bag_HikingBag_Travel_MOD = Base.Bag_HikingBag_Travel,
            Base.Bag_Satchel_Fishing_MOD = Base.Bag_Satchel_Fishing,
            Base.Bag_Satchel_Medical_MOD = Base.Bag_Satchel_Medical,
            Base.Bag_Satchel_Military_MOD = Base.Bag_Satchel_Military,
            Base.Bag_Schoolbag_Medical_MOD = Base.Bag_Schoolbag_Medical,
            Base.Bag_Satchel_Mail_MOD = Base.Bag_Satchel_Mail,
            Base.Bag_Satchel_Leather_MOD = Base.Bag_Satchel_Leather,
            Base.Bag_ALICEpack_DesertCamo_MOD = Base.Bag_ALICEpack_DesertCamo,
            Base.Bag_ChestRig_MOD = Base.Bag_ChestRig,
            Base.Bag_WeaponBag_MOD = Base.Bag_WeaponBag,
            Base.Bag_InmateEscapedBag_MOD = Base.Bag_InmateEscapedBag,
            Base.Bag_MoneyBag_MOD = Base.Bag_MoneyBag,
            Base.Bag_WorkerBag_MOD = Base.Bag_WorkerBag,
            Base.Bag_DuffelBag_MOD = Base.Bag_DuffelBag,
            Base.Bag_BreakdownBag_MOD = Base.Bag_BreakdownBag,
            Base.Bag_DuffelBagTINT_MOD = Base.Bag_DuffelBagTINT,
            Base.Bag_ShotgunBag_MOD = Base.Bag_ShotgunBag,
            Base.Bag_ShotgunSawnoffBag_MOD = Base.Bag_ShotgunSawnoffBag,
            Base.Bag_ShotgunDblBag_MOD = Base.Bag_ShotgunDblBag,
            Base.Bag_ShotgunDblSawnoffBag_MOD = Base.Bag_ShotgunDblSawnoffBag,
            Base.Bag_BurglarBag_MOD = Base.Bag_BurglarBag,
            Base.Bag_Police_MOD = Base.Bag_Police,
            Base.Bag_Sheriff_MOD = Base.Bag_Sheriff,
            Base.Bag_SWAT_MOD = Base.Bag_SWAT,
            Base.Bag_BaseballBag_MOD = Base.Bag_BaseballBag,
            Base.Bag_TennisBag_MOD = Base.Bag_TennisBag,
            Base.Bag_FoodCanned_MOD = Base.Bag_FoodCanned,
            Base.Bag_FoodSnacks_MOD = Base.Bag_FoodSnacks,
            Base.Bag_MedicalBag_MOD = Base.Bag_MedicalBag,
            Base.Bag_Military_MOD = Base.Bag_Military,
            Base.Bag_ToolBag_MOD = Base.Bag_ToolBag,
            Base.Bag_GolfBag_MOD = Base.Bag_GolfBag,
            Base.Bag_GolfBag_Melee_MOD = Base.Bag_GolfBag_Melee,
            Base.Bag_SheetSlingBag_MOD = Base.Bag_SheetSlingBag,
        }
    }
	
    craftRecipe Convert back to Vanilla Backpack
    {
        timedAction = Making,
        Time = 100,
        Tags = InHandCraft;
        category = Packing,
        inputs
        {
            item 1 [Base.Bag_Schoolbag_MOD;Base.Bag_Schoolbag_Kids_MOD;Base.Bag_NormalHikingBag_MOD;Base.Bag_BigHikingBag_MOD;Base.Bag_SurvivorBag_MOD;Base.Bag_ALICEpack_MOD;Base.Bag_ALICEpack_Army_MOD;Base.Bag_Satchel_MOD;Base.Bag_ALICE_BeltSus_MOD;Base.Bag_ALICE_BeltSus_Camo_MOD;Base.Bag_ALICE_BeltSus_Green_MOD;Base.Bag_SatchelPhoto_MOD;Base.Bag_Schoolbag_Patches_MOD;Base.Bag_Schoolbag_Travel_MOD;Base.Bag_BigHikingBag_Travel_MOD;Base.Bag_HikingBag_Travel_MOD;Base.Bag_Satchel_Fishing_MOD;Base.Bag_Satchel_Medical_MOD;Base.Bag_Satchel_Military_MOD;Base.Bag_Schoolbag_Medical_MOD;Base.Bag_Satchel_Mail_MOD;Base.Bag_Satchel_Leather_MOD;Base.Bag_ALICEpack_DesertCamo_MOD;Base.Bag_ChestRig_MOD;Base.Bag_WeaponBag_MOD;Base.Bag_InmateEscapedBag_MOD;Base.Bag_MoneyBag_MOD;Base.Bag_WorkerBag_MOD;Base.Bag_DuffelBag_MOD;Base.Bag_BreakdownBag_MOD;Base.Bag_DuffelBagTINT_MOD;Base.Bag_ShotgunBag_MOD;Base.Bag_ShotgunSawnoffBag_MOD;Base.Bag_ShotgunDblBag_MOD;Base.Bag_ShotgunDblSawnoffBag_MOD;Base.Bag_BurglarBag_MOD;Base.Bag_Police_MOD;Base.Bag_Sheriff_MOD;Base.Bag_SWAT_MOD;Base.Bag_BaseballBag_MOD;Base.Bag_TennisBag_MOD;Base.Bag_FoodCanned_MOD;Base.Bag_FoodSnacks_MOD;Base.Bag_MedicalBag_MOD;Base.Bag_Military_MOD;Base.Bag_ToolBag_MOD;Base.Bag_GolfBag_MOD;Base.Bag_GolfBag_Melee_MOD;Base.Bag_SheetSlingBag_MOD] mappers[backpackModded] flags[IsEmpty;InheritColor;AllowFavorite;InheritFavorite] mode:destroy,
        }
        outputs
        {
            item 1 mapper:backpackModded,
        }
        itemMapper backpackModded
        {
            Base.Bag_Schoolbag = Base.Bag_Schoolbag_MOD,
            Base.Bag_Schoolbag_Kids = Base.Bag_Schoolbag_Kids_MOD,
            Base.Bag_NormalHikingBag = Base.Bag_NormalHikingBag_MOD,
            Base.Bag_BigHikingBag = Base.Bag_BigHikingBag_MOD,
            Base.Bag_SurvivorBag = Base.Bag_SurvivorBag_MOD,
            Base.Bag_ALICEpack = Base.Bag_ALICEpack_MOD,
            Base.Bag_ALICEpack_Army = Base.Bag_ALICEpack_Army_MOD,
            Base.Bag_Satchel = Base.Bag_Satchel_MOD,
            Base.Bag_ALICE_BeltSus = Base.Bag_ALICE_BeltSus_MOD,
            Base.Bag_ALICE_BeltSus_Camo = Base.Bag_ALICE_BeltSus_Camo_MOD,
            Base.Bag_ALICE_BeltSus_Green = Base.Bag_ALICE_BeltSus_Green_MOD,
            Base.Bag_SatchelPhoto = Base.Bag_SatchelPhoto_MOD,
            Base.Bag_Schoolbag_Patches = Base.Bag_Schoolbag_Patches_MOD,
            Base.Bag_Schoolbag_Travel = Base.Bag_Schoolbag_Travel_MOD,
            Base.Bag_BigHikingBag_Travel = Base.Bag_BigHikingBag_Travel_MOD,
            Base.Bag_HikingBag_Travel = Base.Bag_HikingBag_Travel_MOD,
            Base.Bag_Satchel_Fishing = Base.Bag_Satchel_Fishing_MOD,
            Base.Bag_Satchel_Medical = Base.Bag_Satchel_Medical_MOD,
            Base.Bag_Satchel_Military = Base.Bag_Satchel_Military_MOD,
            Base.Bag_Schoolbag_Medical = Base.Bag_Schoolbag_Medical_MOD,
            Base.Bag_Satchel_Mail = Base.Bag_Satchel_Mail_MOD,
            Base.Bag_Satchel_Leather = Base.Bag_Satchel_Leather_MOD,
            Base.Bag_ALICEpack_DesertCamo = Base.Bag_ALICEpack_DesertCamo_MOD,
            Base.Bag_ChestRig = Base.Bag_ChestRig_MOD,
            Base.Bag_WeaponBag = Base.Bag_WeaponBag_MOD,
            Base.Bag_InmateEscapedBag = Base.Bag_InmateEscapedBag_MOD,
            Base.Bag_MoneyBag = Base.Bag_MoneyBag_MOD,
            Base.Bag_WorkerBag = Base.Bag_WorkerBag_MOD,
            Base.Bag_DuffelBag = Base.Bag_DuffelBag_MOD,
            Base.Bag_BreakdownBag = Base.Bag_BreakdownBag_MOD,
            Base.Bag_DuffelBagTINT = Base.Bag_DuffelBagTINT_MOD,
            Base.Bag_ShotgunBag = Base.Bag_ShotgunBag_MOD,
            Base.Bag_ShotgunSawnoffBag = Base.Bag_ShotgunSawnoffBag_MOD,
            Base.Bag_ShotgunDblBag = Base.Bag_ShotgunDblBag_MOD,
            Base.Bag_ShotgunDblSawnoffBag = Base.Bag_ShotgunDblSawnoffBag_MOD,
            Base.Bag_BurglarBag = Base.Bag_BurglarBag_MOD,
            Base.Bag_Police = Base.Bag_Police_MOD,
            Base.Bag_Sheriff = Base.Bag_Sheriff_MOD,
            Base.Bag_SWAT = Base.Bag_SWAT_MOD,
            Base.Bag_BaseballBag = Base.Bag_BaseballBag_MOD,
            Base.Bag_TennisBag = Base.Bag_TennisBag_MOD,
            Base.Bag_FoodCanned = Base.Bag_FoodCanned_MOD,
            Base.Bag_FoodSnacks = Base.Bag_FoodSnacks_MOD,
            Base.Bag_MedicalBag = Base.Bag_MedicalBag_MOD,
            Base.Bag_Military = Base.Bag_Military_MOD,
            Base.Bag_ToolBag = Base.Bag_ToolBag_MOD,
            Base.Bag_GolfBag = Base.Bag_GolfBag_MOD,
            Base.Bag_GolfBag_Melee = Base.Bag_GolfBag_Melee_MOD,
            Base.Bag_SheetSlingBag = Base.Bag_SheetSlingBag_MOD,
        }
    }
}